Friday, November 22, 2024

Ubisoft is said to be working on Assassin’s Creed 4: Black Flag Remake

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Ubisoft is said to be developing a remake of Assassin’s Creed IV: Black Flag for 2013. However, it appears to be in its early stages and won’t be completed for a few years.

according to KotakuThe team at Ubisoft Singapore has been heavily involved in the development of the remake. The Singapore studio is also helping develop ocean technology in Assassin’s Creed as it is currently working on Skull and Bones.

In an internal email seen by Kotaku, the Singapore studio is reportedly forcing its developers to work on Skull and Bones in person in the office instead of working remotely. While the studio appears to be serving breakfast and dinner, the move appears to be pressure on its developers to work longer hours in order to ship the closed beta scheduled for late August.

The team working on Skull and Bones has reportedly also discussed whether Skull and Bones could be made into a game more like Black Flag. That could mean adding elements of cooperative exploration and hand-to-hand combat rather than just PvP naval battle and resource-gathering mechanics.

Does the skull and bones evolve?

Skull and Bones was first revealed back in 2017, but has been delayed several times over the past few years. It was supposed to be released in November 2022 but has been pushed back to March 2023. Now, it has an unspecified release window during the 2023-2024 fiscal year. At the Ubisoft Forward 2023 Showcase, Ubisoft gave a live demo of sea shanties and announced a closed beta period for Skull and Bones from August 25-28.

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Ubisoft has confirmed that it’s been doubling down on its massive franchise recently, so it’s no surprise that it’s going to focus on Assassin’s Creed.

Assassin’s Creed IV: Black Flag was first released in 2013. In IGN’s Assassin’s Creed IV: Black Flag review, we said: “The stunning world of Assassin’s Creed IV: Black Flag has kept me occupied longer than any other game in the series, though.” Her story is not the strongest. At no time in my dozens of hours have I been at a loss as to what to do.”

George Yang is a freelance writer for IGN. He’s been writing about the industry since 2019 and has worked with other publications like Insider, Kotaku, NPR, and Variety.

When he’s not writing about video games, George plays video games. what a surprise! You can follow him on Twitter @Yinyangfooey

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